/*
* PopupInfoBox.cs
* Authors:
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace tAC_Engine.Graphics.Entities
{
///
/// Defines a pop up info box to display variou information about an object
///
public class PopupInfoBox : PopupSprite
{
#region Fields
// The list of strings which provide information for the pop up box
List mInfoStrings = new List();
// The reference to the current sprite font to use for rendering text
SpriteFont mSpriteFont;
#endregion
#region Properties
///
/// Gets the list of strings which provide information for the pop up box
///
public List InfoStrings { get { return mInfoStrings; } }
///
/// Gets/Sets the reference to the current sprite font to use for rendering text
///
public SpriteFont SpriteFont
{
get { return mSpriteFont; }
set { mSpriteFont = value; }
}
#endregion
#region creation
///
/// Constructor for the pop up info box
///
/// Reference to the current content manager
/// Path name to the texture to use
/// The position of the center of the pop up info box
/// The amount of time the pop up box will last for
/// Reference to the sprite font used to render the text string
public PopupInfoBox(ContentManager pContent, string pTexturePath, Vector2 pCenter, float pTime, SpriteFont pFont)
:base(pContent, pTexturePath, pCenter, pTime)
{
mSpriteFont = pFont;
}
#endregion
#region Render
///
/// Renders the pop up info box
///
/// Time that has passed in game
public override void Draw(Microsoft.Xna.Framework.GameTime gameTime)
{
base.Draw(gameTime);
Vector2 stringPosition = new Vector2(this.Position.X + 5, this.Position.Y + 5);
if (Visible && !GettingLarger && !GettingSmaller)
{
SpriteBatch.Begin();
foreach (string s in mInfoStrings)
{
// If it's not null
if (s != null)
{
this.SpriteBatch.DrawString(mSpriteFont, s, stringPosition, Color.White);
stringPosition.Y += mSpriteFont.MeasureString(s).Y;
}
}
SpriteBatch.End();
}
}
#endregion
#region List Management
///
/// Adds a string to the list of strings in the pop up info box
///
/// The string to add
public void AddInfoString(string pStringToAdd)
{
mInfoStrings.Add(pStringToAdd);
}
///
/// Clears the list of strings in the pop up info box
///
public void ClearInfoStrings()
{
mInfoStrings.Clear();
}
#endregion
}
}