/* * PerspectiveCamera.cs * Authors: Bradley Blankenship * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; namespace tAC_Engine.Graphics.Cameras { /// /// This allows the creation of the default projection camera. This specifies the /// camera for working in a fully 3D world, allowing the camera full 3D range of motion. /// public abstract class PerspectiveCamera : Camera { #region Fields /// /// The field of view /// protected float mFOV = MathHelper.PiOver4; /// /// The aspect ratio of he camera /// protected float mAspectRatio = 800.0f / 600.0f; /// /// The distance to the near plane /// protected float mNear = 1.0f; /// /// The distance to the far plane /// protected float mFar = 10.0f; #endregion #region Properties /// /// Gets/Sets the field of view /// public float FOV { get { return mFOV; } set { // Check to see if we need to recalculate the camera projection if (mFOV != value) { mFOV = value; CreateProjection(); } } } /// /// Gets/Sets the aspect ratio /// public float AspectRatio { get { return mAspectRatio; } set { // Check to see if we need to recalculate the camera projection if (mAspectRatio != value) { mAspectRatio = value; CreateProjection(); } } } /// /// Gets/Sets the distance to the near plane /// public float Near { get { return mNear; } set { // Check to see if we need to recalculate the camera projection if (mNear != value) { mNear = value; CreateProjection(); } } } /// /// Gets/Sets the distance to the far plane /// public float Far { get { return mFar; } set { // Check to see if we need to recalculate the camera projection if (mFar != value) { mFar = value; CreateProjection(); } } } #endregion } }