/*
* PerspectiveCamera.cs
* Authors: Bradley Blankenship
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
namespace tAC_Engine.Graphics.Cameras
{
///
/// This allows the creation of the default projection camera. This specifies the
/// camera for working in a fully 3D world, allowing the camera full 3D range of motion.
///
public abstract class PerspectiveCamera : Camera
{
#region Fields
///
/// The field of view
///
protected float mFOV = MathHelper.PiOver4;
///
/// The aspect ratio of he camera
///
protected float mAspectRatio = 800.0f / 600.0f;
///
/// The distance to the near plane
///
protected float mNear = 1.0f;
///
/// The distance to the far plane
///
protected float mFar = 10.0f;
#endregion
#region Properties
///
/// Gets/Sets the field of view
///
public float FOV
{
get { return mFOV; }
set
{
// Check to see if we need to recalculate the camera projection
if (mFOV != value)
{
mFOV = value;
CreateProjection();
}
}
}
///
/// Gets/Sets the aspect ratio
///
public float AspectRatio
{
get { return mAspectRatio; }
set
{
// Check to see if we need to recalculate the camera projection
if (mAspectRatio != value)
{
mAspectRatio = value;
CreateProjection();
}
}
}
///
/// Gets/Sets the distance to the near plane
///
public float Near
{
get { return mNear; }
set
{
// Check to see if we need to recalculate the camera projection
if (mNear != value)
{
mNear = value;
CreateProjection();
}
}
}
///
/// Gets/Sets the distance to the far plane
///
public float Far
{
get { return mFar; }
set
{
// Check to see if we need to recalculate the camera projection
if (mFar != value)
{
mFar = value;
CreateProjection();
}
}
}
#endregion
}
}