/*
* GUIInputDialog.cs
* Authors: Mike DeMauro
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace tAC_Engine.GUI
{
///
/// A GUIPanel that prompts a user for an input string.
///
public class GUIInputDialog : GUIMessageDialog
{
private GUITextInput mInput;
///
/// Returns the input string
///
public string InputValue
{
get { return mInput.Text; }
}
public GUIInputDialog(string title)
: base(title) { }
///
/// Initializes text input and buttons.
///
public override void Initialize()
{
mInput = new GUITextInput();
Add(mInput);
base.Initialize();
}
public override void LoadContent()
{
base.LoadContent();
mInput.Size = new Vector2(Size.X, 24);
mInput.Position = Position + new Vector2(0, 24);
mOkayButton.Position = new Vector2(mOkayButton.Position.X, mOkayButton.Position.Y + mInput.Size.Y);
mCancelButton.Position = new Vector2(mCancelButton.Position.X, mCancelButton.Position.Y + mInput.Size.Y);
Size = new Vector2(Size.X, Size.Y + mInput.Size.Y);
}
}
}