/* * GUIInputDialog.cs * Authors: Mike DeMauro * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace tAC_Engine.GUI { /// /// A GUIPanel that prompts a user for an input string. /// public class GUIInputDialog : GUIMessageDialog { private GUITextInput mInput; /// /// Returns the input string /// public string InputValue { get { return mInput.Text; } } public GUIInputDialog(string title) : base(title) { } /// /// Initializes text input and buttons. /// public override void Initialize() { mInput = new GUITextInput(); Add(mInput); base.Initialize(); } public override void LoadContent() { base.LoadContent(); mInput.Size = new Vector2(Size.X, 24); mInput.Position = Position + new Vector2(0, 24); mOkayButton.Position = new Vector2(mOkayButton.Position.X, mOkayButton.Position.Y + mInput.Size.Y); mCancelButton.Position = new Vector2(mCancelButton.Position.X, mCancelButton.Position.Y + mInput.Size.Y); Size = new Vector2(Size.X, Size.Y + mInput.Size.Y); } } }