/*
* GUIDialogScreen.cs
* Authors:
* Copyright (c) 2007-2008 Cornell University
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
namespace tAC_Engine.GUI
{
///
/// Enum representing all the possible end states of the dialog screen
///
public enum DialogOptions
{
///
/// Represents that the user has accepted the current dialog
///
OK,
///
/// Represents that the user has canceled out of the current dialog
///
CANCEL,
///
/// Represents that the user agrees with the current dialog
///
YES,
///
/// Represents that the user disagrees with the current dialog
///
NO
}
///
/// Defines how dialog works and is rendered within a game screen
///
public class GUIDialogScreen : GUIScreen
{
#region Fields
private string mMessage;
private Texture2D mPixel;
private DialogOptions mOptions;
private List mButtons;
#endregion
#region Properties
#endregion
#region Creation
///
/// Constructor
///
/// Message that will be displayed in the dialog screen
/// List of options that the player can choose from
public GUIDialogScreen(string message, DialogOptions options)
{
mMessage = message;
mOptions = options;
mButtons = new List();
if ((options & DialogOptions.OK) == DialogOptions.OK)
{
GUIButton okButton = new GUIButton();
okButton.Text = "OK";
mButtons.Add(okButton);
Add(okButton);
}
}
#endregion
#region Management
///
/// Loads all needed information for content dependent variables.
///
protected override void LoadContent()
{
mPixel = new Texture2D(GraphicsDevice, 1, 1, 1, TextureUsage.None, SurfaceFormat.Color);
Color[] pixels = new Color[1];
pixels[0] = Color.White;
mPixel.SetData(pixels);
base.LoadContent();
}
#endregion
#region Modifiers
///
/// Resizes the tip panel that the dialog resides in.
/// Currently not implemented
///
protected override void ResizeTipPanel()
{
throw new NotImplementedException();
}
#endregion
}
}