/* * GUICursor.cs * Authors: Mike DeMauro * Copyright (c) 2007-2008 Cornell University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ using System; using System.Collections.Generic; using System.Text; using tAC_Engine.GUI; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace tAC_Engine.GUI { /// /// Draws an image to /// public class GUICursor : GUIComponent { /// /// Cursor texture /// protected Texture2D mCursor; /// /// Name of the cursor texture /// protected string mCursorTextureName = @"Textures/StandardCursor"; /// /// Name of the cursor texture, default is "Textures/StandardCursor" /// public string CursorTextureName { get { return mCursorTextureName; } set { mCursorTextureName = value; } } /// /// Location of the cursor on the screen /// protected Vector2 mLocation = Vector2.Zero; public Vector2 Location { get { return mLocation; } set { mLocation = value; } } /// /// Loads cursor texture /// public override void LoadContent() { if (mParentScreen != null) { mCursor = mParentScreen.Content.Load(mCursorTextureName); } base.LoadContent(); } /// /// Draws cursor to screen. /// /// Time of the game public override void Draw(Microsoft.Xna.Framework.GameTime gameTime) { Batch.Draw(mCursor, mLocation, null, Color.White, mRotation, Vector2.Zero, 1f, mSpriteEffects, 1.0f); } /// /// Does nothing /// public override void Initialize() { } /// /// Updates cursor location /// /// Time of the game public override void Update(GameTime gameTime) { if (mParentScreen != null) { mLocation.X = mParentScreen.InputHandler.MouseLocation.X; mLocation.Y = mParentScreen.InputHandler.MouseLocation.Y; } } /// /// Does nothing, returns false /// public override bool HandleMouseEvent(Util.MouseInputEvent e) { return false; } /// /// Does nothing, returns false /// public override bool HandleKeyEvent(Util.KeyInputEvent e) { return false; } } }