Difference between revisions of "Tasks"

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*      Gameplay programming/object interaction (big broad topic!)
 
*      Gameplay programming/object interaction (big broad topic!)
  o Details: This will probabl be divided into many smaller categories.  General gameplay elements.  Factions, building interactions and the like.  
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  o Details: This will probably be divided into many smaller categories.  General gameplay elements.  Factions, building interactions and the like.  
 
  o Assigned to:
 
  o Assigned to:
  
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*    Level loading
 
*    Level loading
  o Details: Load a players colony sim from an xml file.  
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  o Details: Load a player's colony sim from an xml file.  
 
  o Assigned to:
 
  o Assigned to:
  
 
*      Saving
 
*      Saving
  o Details: Save a players colony information to an xml file  
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  o Details: Save a player's colony information to an xml file  
 
  o Assigned to:
 
  o Assigned to:
  
 
*    Transition between minigames and main game
 
*    Transition between minigames and main game
  o Details: Decide how players will transition between the colony sim and the minigames.  Design and implement UI elements for this system.   
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  o Details: Decide how players will transit between the colony sim and the minigames.  Design and implement UI elements for this system.   
 
  o Assigned to:
 
  o Assigned to:
  

Latest revision as of 16:47, 7 January 2009

These are the tasks that still need to be completed for the Colony Simulator

  • UI
o Details: Design and implement the UI interface and all the menus for the colony simulator.
o Assigned to:
  • Gameplay programming/object interaction (big broad topic!)
o Details: This will probably be divided into many smaller categories.  General gameplay elements.  Factions, building interactions and the like. 
o Assigned to:
  • Delete Objects
o Details: Select and destroy buildings.  
o Assigned to:
  • Time
o Details: Design and implement a real-time turn based timing system.   
o Assigned to:
  • Economy
o Details: Design and implement resources and monies. Balance out supply and demand issues.    
o Assigned to:
  • Game Flow
o Details:
o Assigned to:
  • Level loading
o Details: Load a player's colony sim from an xml file. 
o Assigned to:
  • Saving
o Details: Save a player's colony information to an xml file 
o Assigned to:
  • Transition between minigames and main game
o Details: Decide how players will transit between the colony sim and the minigames.  Design and implement UI elements for this system.  
o Assigned to:
  • Main Menu
o Details: Create all the menus and transitions.
o Assigned to:
  • Finish Art
o Details: Either August or a new artist will finish this.
o Assigned to:
  • Settings/System Options
o Details: Enable, save and restore System settings.  Saved in an xml file.  Could be tied to user profiles.
o Assigned to:
  • User Profiles
o Details: Enable, save, restore User profiles.  Profiles will be saved as XML files.  These will be for player information and not contain colony sim information. 
o Assigned to: