Difference between revisions of "TODO List"

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(New page: This is the communal TODO list. Use it to store tasks that will be done several weeks from now or have no particular dev assigned to them. This is obviously not a complete list, but should...)
 
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This is the communal TODO list. Use it to store tasks that will be done several weeks from now or have no particular dev assigned to them. This is obviously not a complete list, but should contain all of the major tasks that are planned.
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This is the communal TODO list. Use it to store tasks that will be done several weeks from now or have no particular dev assigned to them. This is obviously not a complete list, but should contain all of the major tasks that are planned, but are not currently being worked on.
  
 
==Tier I (must eventually be implemented)==
 
==Tier I (must eventually be implemented)==
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* Create user profiles (stores things like name, mental background, difficulty settings)
 
* Create user profiles (stores things like name, mental background, difficulty settings)
 
* Add the appropriate copyright information (see GNU public license) to each file and a file in the build with the copyright info
 
* Add the appropriate copyright information (see GNU public license) to each file and a file in the build with the copyright info
 
  
 
==Tier II (should eventually be implemented)==
 
==Tier II (should eventually be implemented)==
  
 
* Load all content in overloads of Microsoft.Xna.Framework.Game.LoadGraphicsContent() and unload them in ...UnloadGraphicsContent()
 
* Load all content in overloads of Microsoft.Xna.Framework.Game.LoadGraphicsContent() and unload them in ...UnloadGraphicsContent()
 
  
 
==Tier III (would be nice to have, but definitely not necessary)==
 
==Tier III (would be nice to have, but definitely not necessary)==

Revision as of 08:38, 11 February 2008

This is the communal TODO list. Use it to store tasks that will be done several weeks from now or have no particular dev assigned to them. This is obviously not a complete list, but should contain all of the major tasks that are planned, but are not currently being worked on.

Tier I (must eventually be implemented)

  • Create a System Settings file (stores things like audio and visual settings)
  • Create user profiles (stores things like name, mental background, difficulty settings)
  • Add the appropriate copyright information (see GNU public license) to each file and a file in the build with the copyright info

Tier II (should eventually be implemented)

  • Load all content in overloads of Microsoft.Xna.Framework.Game.LoadGraphicsContent() and unload them in ...UnloadGraphicsContent()

Tier III (would be nice to have, but definitely not necessary)