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- 10:35, 13 June 2011 Data analysis - auditory stimuli (hist) [925 bytes] Belmonte (Talk | contribs) (New page: '''Auditory Stimuli''' This is not a game, but rather a passive stimulation paradigm comprising a 50 ms tone (consisting of several frequency components) played at various dB SPL intensit...)
- 10:33, 13 June 2011 Data analysis - Stellar Prospector (hist) [10,431 bytes] Belmonte (Talk | contribs) (New page: '''Stellar Prospector''' The game begins with SP_Phase1Begin (9) and comprises three phases, in this order:<br> Phase 1: Visual cue-change signal. Targets only, no distractors.<br> Phase...)
- 03:57, 7 June 2011 Data analysis - StarJack (hist) [29,144 bytes] Belmonte (Talk | contribs) (new page, added all event codes)
- 09:27, 19 March 2011 Data analysis - Maritime Defender (hist) [19,844 bytes] Belmonte (Talk | contribs) (New page: '''Maritime Defender''' The game begins with MD_MaritimeDefenderGameBegin (41) and ends with MD_DotCoherenceEstimate (6). The game also is considered to have ended if the begin code for ...)
- 09:32, 13 April 2010 Face Off (hist) [2,643 bytes] Mcd8604 (Talk | contribs) (New page: ==Events==)
- 15:08, 29 August 2009 Troubleshooting (hist) [744 bytes] Zinsser (Talk | contribs) (New page: This page contains some common problems and solutions that people may run into when starting to use/develop for Astropolis.)
- 13:51, 27 January 2009 Differences in Home vs Lab Configuration (hist) [112 bytes] Adn1646 (Talk | contribs) (New page: There are currently no differences between Home and Lab configurations. Any changes will be added to this page.)
- 18:40, 30 December 2008 How to Make a Mini-Game (hist) [5,867 bytes] Adn1646 (Talk | contribs) (New page: The purpose of this tutorial is to help a new developer get started with their own mini-game addition to the project. It's expected that reader will have some knowledge of programming, pr...)
- 17:47, 2 December 2008 Building Placement Log Specification (hist) [824 bytes] Brb6127 (Talk | contribs) (New page: The building placement log follows the following specification: Game/Time System Time Event Code Message Game/Time - This defines at what time during the game the curr...)
- 10:24, 8 October 2008 Colony Sim Milestones (hist) [859 bytes] Brb6127 (Talk | contribs) (New page: ==Purpose== This page delineates the milestones for the Colony Sim. These are attributed by date and the tasks that are to bee completed. For current milestones, the people who are assign...)
- 16:55, 7 October 2008 Star Jack (hist) [16,487 bytes] Orosz (Talk | contribs) (New page: ==Summary== This minigame tests theory of mind and detection of embedded figures. The mini-game's theory-of-mind component is an adaptation of the classic “Sally Anne” test of theory...)
- 16:28, 25 August 2008 Lab Technician How To's (hist) [188 bytes] Orosz (Talk | contribs) (New page: Lab Technician How To's Templates for now. Will add more soon! -General- -- Change Key Bindings -- -Maritime Defender- -- Adjust DOT Coherence Test Variables -- -Stellar Prospector- ...)
- 13:09, 19 August 2008 End-user Setup (hist) [14,631 bytes] Adn1646 (Talk | contribs) (Started describing the configuration, unfinished)
- 08:53, 13 August 2008 Stellar Prospector (hist) [5,218 bytes] BMurph (Talk | contribs) (New page: ==Summary== Tests focus on the Posner paradigm, distribution and shifting of attention, and the effect of multimodal (auditory and visual) stimuli. ==Premise== The colony is in need of ...)
- 12:48, 4 August 2008 Art Assets and Tracking (hist) [6,576 bytes] Brb6127 (Talk | contribs) (New page: == Look and Feel == For the game, the look and feel is best described as "TODO". == Colony Simulation == === Models === === Textures === === Sounds === == Meteor Madness == === Model...)
- 08:58, 4 August 2008 System Specifications and Testing (hist) [2,354 bytes] Brb6127 (Talk | contribs) (New page: == System Requirements == === Windows XP or Vista === * Hardware: o A graphics card that supports DirectX 9.0c and Shader Model 1.1 or newer. * Software: o D...)
- 11:46, 18 June 2008 Event Codes (hist) [1,635 bytes] Brb6127 (Talk | contribs) (New page: Event codes are used by the game to identify events specific to certain criterion for actions the player performs in game. These criterion include information for many of the scientific ex...)
- 07:13, 18 June 2008 Concept Art (hist) [4,037 bytes] Orosz (Talk | contribs) (New page: ==Hacker Havoc== ===Main Character=== In the game the player will control a top secret agent infiltrating pirate spy satellites. The agent has a bunch of cool equipment at his disposal. ...)
- 16:51, 17 June 2008 Mini Game Scenarios (hist) [2,358 bytes] Mcd8604 (Talk | contribs) (New page: ==Mini-game Ideas== *Successfully completing a mini-game can upgrade or improve efficiency of a building or technology. ===Medicine=== *Mixing/Alchemy/Pharmacy/Herbology *Repairing an arm/...)
- 12:38, 9 June 2008 Milestones (hist) [1,393 bytes] Orosz (Talk | contribs) (New page: Mile Stones Sprint 1: * Implement basic structure of Dungeon game. []Loading XML data []converting XML data to load level []Basic update structure []Data structures...)
- 08:00, 2 June 2008 Tasks (hist) [1,729 bytes] Orosz (Talk | contribs) (New page: These are the tasks that still need to be completed for the Colony Simulator • Transparent 3D objects • Z-ordering o Sort opaque objects for optimal rendering o ...)
- 09:28, 7 May 2008 Mini Game Rewards (hist) [2,478 bytes] Orosz (Talk | contribs) (New page: One of the goals of this project is to motivate the players to want to complete and do successful in the psychological tests. To accomplish this players will receive rewards from playing ...)
- 08:42, 7 May 2008 Factions (hist) [3,590 bytes] Orosz (Talk | contribs) (New page: Factions Factions will represent different paths of development that a player can choose. Players will be able play with any faction they want and do not have to choose on exclusively. Co...)
- 08:36, 11 February 2008 TODO List (hist) [1,225 bytes] Zinsser (Talk | contribs) (New page: This is the communal TODO list. Use it to store tasks that will be done several weeks from now or have no particular dev assigned to them. This is obviously not a complete list, but should...)
- 19:44, 26 January 2008 Important Neuroscientific Considerations in Game Design for Autism (hist) [14,675 bytes] Belmonte (Talk | contribs) (general considerations in autism game design, motivated by neuroscientific knowledge)
- 07:52, 14 January 2008 Meetings (hist) [842 bytes] Zinsser (Talk | contribs) (New page: '''Skype''' '''Tuesdays''' '''Noon''' The developers and Matthew have weekly teleconferences via Skype. Just sign in and August or Matthew will start a conference call. By 10am that da...)