This minigame tests distribution and shifting of attention and the effect of multimodal stimuli.
The WSS White Giant is under attack! It is your job as Tactical Officer to guide the defense system to aid your fighters in shooting down incoming squadrons of enemy fighters and destroyers. Then jump in the hot seat of a C-24 fighter and travel with a fightergroup to counterattack the enemy carrier launching the attacks on the White Giant.
Protect the WSS White Giant and destroy all enemy carriers.
Cheetah C-24 Fighter: See Meteor Madness
WSS White Giant: One of WSI's Constellation class carriers. It can launch C-24s, shoot EMP pulses that stun enemy ships and damage their shielding. It is also equipped with the Close-in Antiship Turret (CAT) which automatically attacks enemy ships that get close enough.
Wasp Fighters: Launched from enemy motherships. They attack WSI ships in waves.
Mantis Destroyer: A medium-sized enemy ship. Attacks the player's carrier in small attack groups.
OoO Mothership: Enemy carrier, launching hundreds of waves of Wasps.
This game is divided into 2 phases. The first phase is Carrier Defense phase. After that, the game moves to the Fighter Attack phase. This completes one level. There are multiple levels, each of increasing difficulty.
The screen displays the WSS White Giant in the center of the screen, floating somewhere in space. This carrier launches C-24 fighters to protect itself against waves of enemy Wasp fighters. The fighters automatically engage each other, but the Wasps will take pot shots at the White Giant if they get close enough. C-24s and Wasps can be spawned at any time, enhancing the user's feeling of partaking in an epic space battle.
In addition to these fighter dogfights, the OoO sends waves of Destroyer Strike Wings (one destroyer escorted by many fighters) to attack the carrier. The arrival of a destroyer strike wing signals the start of a trial. At the beginning of a trial, an arrow may or may not appear over the carrier, pointing either up, down, left, or right. This arrow is sometimes accompanied by a klaxon. Shortly after that, an enemy strike wing appears from one of the four directions and heads towards the White Giant. The arrow correctly identifies the direction of the attack most of the time, but is wrong approximately 25%.
At any time, the player may press the up, down, left, or right arrow keys to shoot an EMP blast in that direction. This blast stuns enemy Wasps and devastates Destroyer shields, helping the C-24s destroy enemy ships. This blast has a cooldown and gradual recharge (similar to a capacitor), so spamming it is not a good tactic.
The White Giant is also equipped with a Close-in Anti-ship Turret (CAT) that automatically shoots at enemy ships that are extremely close to the carrier. Although this weapon is powerful, it can be overwhelmed if enough enemy ships are present.
Possible Added Mechanic (I cannot add any simultaneous tasks to this game as attention must not be diverted from the approach of a ship for experimental reasons, but I am worried that just watching ships dogfight and occasionally shooting an EMP blast is not engaging enough)
Five C-24 ships appear on the bottom of the screen, arranged in a vanguard that spans almost the entire length of the playing field. One of these fighters is yellow, indicating that it is the player's ship. Above the player's ship is a targeting reticle.
Enemy ships appear from the top of the screen, scrolling down and shooting at the WSI fighters on the bottom. If an enemy moves close enough to the reticle and it changes from blue to red, this indicates that the player's ship has a lock and pressing spacebar will fire a missile. The player only has a small number of missiles, so firing them without a lock is wasteful.
The other C-24 ships fire at the incoming Wasps, but without the player's help will likely be destroyed by the many waves of attacks.
Cash is awarded for each Wasp or Mantis destroyed in either phase. A special cash bonus is awarded for destroying the Mothership at the end of the last level.