Collect as many resources as possible. Discharge bad resources when they are detected.
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Collect as many resources as possible. Discard bad resources when they are detected.
==Characters==
==Characters==
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Colony Resource Gatherer
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Resource (Target Peripheral Stimulus):
[[Image:ComingSoon.png]]
[[Image:ComingSoon.png]]
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Resource/Ore:
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(Various Peripheral Distractor Stimuli):
[[Image:ComingSoon.png]]
[[Image:ComingSoon.png]]
The game screen is a semi-circle divided into a central (d1) sector and 4 intermediate (d2) and peripheral (d3) sectors.
The game screen is a semi-circle divided into a central (d1) sector and 4 intermediate (d2) and peripheral (d3) sectors.
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Each d3 sector and the d1 sector have an equal chance to display a stimulus.
[[Image:diagram.png|600 px]]
[[Image:diagram.png|600 px]]
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===Control Panel===
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===Central Stimulus===
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Sector d1 fills the player's visual field (1.78 degrees at a 50 cm viewing distance is 15.5 mm). This sector corresponds to the resource gatherer's control panel.
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Sector d1 fills the player's visual field (1.78 degrees at a 50 cm viewing distance is 15.5 mm). This sector corresponds to all of the resources that have been gathered. It flickers at a rate of 10 frames per second. Every so often (about 20%), rather than having a peripheral stimulus appear, described further down, this central stimulus will turn from green to red. This will cue the player to press a key that correspond to the central stimulus to "fix the system" by getting rid of the bad iron, turning the central stimulus back to green.