==Objective==
 
==Objective==
   −
Collect as many resources as possible. Discharge bad resources when they are detected.
+
Collect as many resources as possible. Discard bad resources when they are detected.
    
==Characters==
 
==Characters==
   −
Colony Resource Gatherer  
+
Resource (Target Peripheral Stimulus):  
    
[[Image:ComingSoon.png]]
 
[[Image:ComingSoon.png]]
   −
Resource/Ore:
+
(Various Peripheral Distractor Stimuli):
    
[[Image:ComingSoon.png]]
 
[[Image:ComingSoon.png]]
    
The game screen is a semi-circle divided into a central (d1) sector and 4 intermediate (d2) and peripheral (d3) sectors.  
 
The game screen is a semi-circle divided into a central (d1) sector and 4 intermediate (d2) and peripheral (d3) sectors.  
 +
Each d3 sector and the d1 sector have an equal chance to display a stimulus.
    
[[Image:diagram.png|600 px]]
 
[[Image:diagram.png|600 px]]
   −
===Control Panel===
+
===Central Stimulus===
   −
Sector d1 fills the player's visual field (1.78 degrees at a 50 cm viewing distance is 15.5 mm). This sector corresponds to the resource gatherer's control panel.
+
Sector d1 fills the player's visual field (1.78 degrees at a 50 cm viewing distance is 15.5 mm). This sector corresponds to all of the resources that have been gathered. It flickers at a rate of 10 frames per second. Every so often (about 20%), rather than having a peripheral stimulus appear, described further down, this central stimulus will turn from green to red. This will cue the player to press a key that correspond to the central stimulus to "fix the system" by getting rid of the bad iron, turning the central stimulus back to green.
    
===Resource Detection System===
 
===Resource Detection System===