Difference between revisions of "Mini Game Rewards"

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===Tokens===
 
===Tokens===
 
Tokens will be given to a player each time they play a mini game.  Players will always receive at least one token each time they play a mini game, but will receive many more for successfully completing a mini game.  Each mini game will have it's own token.  These tokens will represent objects that can be used to trade with Interstellar Merchants.  The items the Merchants will have will be powerful and will only be exclusive to the merchants store.  By setting proper token requirements on items it is hoped that this will encourage players to play all the mini games.
 
Tokens will be given to a player each time they play a mini game.  Players will always receive at least one token each time they play a mini game, but will receive many more for successfully completing a mini game.  Each mini game will have it's own token.  These tokens will represent objects that can be used to trade with Interstellar Merchants.  The items the Merchants will have will be powerful and will only be exclusive to the merchants store.  By setting proper token requirements on items it is hoped that this will encourage players to play all the mini games.
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This is similar to World of Warcrafts mark of honor Player Versus Player reward system.

Revision as of 09:30, 7 May 2008

One of the goals of this project is to motivate the players to want to complete and do successful in the psychological tests. To accomplish this players will receive rewards from playing mini games that will allow them to build and improve their colony.

Rewards

Rewards will be given in the form of Money, Resources, Buildings, Technologies and Tokens. Not all mini games will give the same rewards.

Money

Money is used in the construction of every building. Completing mini games will be the main and possibly only source of income for players. All mini games will give the player some amount of money based on their performance. Some mini games will reward the player with bonus money for completing bonus objectives not directly related to the tests. An example of this is in Maritime Defender where the player can gain money by destroying asteroids.

Resources

Some mini games will reward the player with resources. These resources will be used to construct buildings in the Colony Simulator. Resources will be specific to a mini game. These will mostly be common resources, but there may be a few mini game only resources that cannot be accumulated in the colony mode.

Buildings

If a player dose especially well or completes a series of tasks withing a mini game they could be rewarded with a building. These buildings will be special to the mini game and provide unique bonuses. Players will be able to build only one of these buildings each time they earn the reward. These buildings will be faction neutral.

Technologies

These will be very rare rewards. They will give the player a permanent technology bonus. These technologies will be unique and add flavor to a colony, but will not be overly important. They will be the cool technologies.

Tokens

Tokens will be given to a player each time they play a mini game. Players will always receive at least one token each time they play a mini game, but will receive many more for successfully completing a mini game. Each mini game will have it's own token. These tokens will represent objects that can be used to trade with Interstellar Merchants. The items the Merchants will have will be powerful and will only be exclusive to the merchants store. By setting proper token requirements on items it is hoped that this will encourage players to play all the mini games.

This is similar to World of Warcrafts mark of honor Player Versus Player reward system.