* For the dot coherence phase, the dots are based on the size of the visual display as it appears to the player. Width is the width of the display, in centimeters. Height is as height of the display, in centimeters. Distance is the distance between the display and the viewer's eyes, in centimeters. For example, MaritimeDefender.Settings.SetScreenDimensions(8.5, 6.25, 24.0);
 
* For the dot coherence phase, the dots are based on the size of the visual display as it appears to the player. Width is the width of the display, in centimeters. Height is as height of the display, in centimeters. Distance is the distance between the display and the viewer's eyes, in centimeters. For example, MaritimeDefender.Settings.SetScreenDimensions(8.5, 6.25, 24.0);